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Showing posts from June, 2020

Add a Module to an Android Project

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In this article, we will take a look at creating a new module and adding it to our project. First, create a new project or open an existing project. Right-click or tap with two fingers on the app module or the project. This opens an options menu where we need to click on New and then on Module option in order to start the process of creating a module. The other way to start the module creation process is by clicking on the File menu in the top bar, hovering over New option and then clicking on the New Module option. Clicking on the New Module option opens a window where we need to select the Module type. Select the preferred module type based on feature development. For example, we can select the Android Library type if we are building a library, the Android TV Module if we want to expand our app to be available on TV, the Dynamic Feature Module if we want the feature to be available upon user request and not bloat the app size when packaging. In the next window, we have to en...

Create Assets Folder, Add Files and Read Data From It

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Sometimes, we need to read the data stored in the files during runtime and want to make sure the data is not tampered by the Android build system. In this article, we will take a look at how to create the assets folder using Android Studio and read the stored data from it. First, Right-click on the module name or the package name. This opens an option window where we need to select the Assets Folder option by hovering over New and then on the Folder option. Now, we will see a window where we change the folder location and the source set. Change the values if necessary otherwise keep the defaults and click Finish. It may trigger a Gradle Sync. Irrespective of the sync, the Assets folder is created and is visible in the module. Now, Right-click on the Assets folder and click on the File option by hovering over the New option. Enter the name of the file name and click Enter to create the file. The file with the name user_details.json is created under the assets folder. Add some JSON...